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Showing most liked content on 06/28/2017 in all areas

  1. 3 likes
    01010111 01101000 01111001 00100000 01101010 01110101 01110011 01110100 00100000 00100010 11110100 00011 00100010 00101100 00100000 01010100 01101111 01110100 01100101 01110011 00111111 00100000 01010111 01101111 01110101 01101100 01100100 01101110 00100111 01110100 00100000 01111001 01101111 01110101 00100000 01110010 01100001 01110100 01101000 01100101 01110010 00100000 01110011 01100001 01111001 00100000 01110011 01101111 01101101 01100101 01110100 01101000 01101001 01101110 01100111 00100000 01101100 01101001 01101011 01100101 00100000 00100010 01100111 01101001 01110100 00100000 01100111 01110101 01100100 00100000 01110011 01110101 01100010 01110010 01101111 01110101 01110100 01101001 01101110 01100101 00100000 01100001 01100011 01110100 01101001 01110110 01100101 00100010 00111111 This joke is either terrible, or hilarious and terrible, depending on your tastes. Seems apropos for this podcast.
  2. 1 like
    That's probably a good idea - and giving more of the tags Vince referenced. Between those two it oughta make it a little easier to find/access
  3. 1 like
    I kick with Velocity just to threat a counter goal if they get to close before their own attempt. She is also unlikely to die to anyone but a diehard beater team unless they throw all their activations at her. Colossus is there to break up the scrum with unexpected arrival or seting up a kill on a model with singled out and KD. He is great at ball retrieval late game also with Long Legs and 6/8 move. I personally only ever bring Harry with Pin vice. Ballista doesn't get much value out of him and his 2-2 game is not nearly as strong as his 3-0 pressure compared to pin vice who can deletion herself to, well, delete a player at will. I would not worry about union players at all until you feel comfortable with your in guild roster. Harry will feel his best when you can be the most efficient with your players without him. Engineers are all about efficiency after all. Every Cog has its place! Except locus. He's just Pin vice's weird experiment.
  4. 1 like
    Something that represents this on the pitch.....
  5. 1 like
    I think @Slothrophas hit the nail right on the head - the two players we've seen so far will be limited by the 3 INF cap (5 if Anvil is captain) and I'm guessing this will be the Blacksmith design template for other Master/Apprentice combos One less INF on a player drastically changes how much work they can get done during their activation As my example just compare your experience with Season 3 Shank vs. his Season 2 version.
  6. 1 like
    Ballista already threats 16 inches with his deadbolt. Do you find you need more than that? Kicking he only threats 13" to the ball. A good fish player should be able to measure and stay outside of his charge threat with any model that would be particularly vulnerable to him.