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  2. zero_flatline

    Locus: Where and When?

    With remote controls distance and ball path are measured from the starting location of the free ball. Not locust. So he can intercept.
  3. Today
  4. Place the ball-marker on a point along the direction of the scatter until it is no longer on the obstruction. For the kick, it would be along the ball-path in contact with the obstruction - following the least disturbance rule.
  5. Redmaw

    Cat vs Dog : pre season 4

    So, as a follow up, I've hammered out a bunch of games using our pup this weekend and figured I'd share some casual musings.. Starting with the negatives, as expected retrieving the ball was a lot more risky without the cat, especially if the kick ended near the center line. Also, not being able to load Tapper with an additional inf often left players on 1 or 2 HP allowing my opponent to heal up or just activate the target and return damage which would otherwise have been avoided. On a more positive note "Bag of Quaffers" and "Second Wind" proved valuable assets at least once per game, I also found with being 4/1, "Loved Creature" punished bad dice if characters attempted to use him as a spring board or accidentally caught him in AoE blasts.. I also felt less inclined to take Friday in every game which made inf available to stack Tapper, vDecimate or other "squaddies" which would usually need to make do with less.. On the whole, I didn't miss the cat as much as I thought I would and am certainly looking forward to giving him a run out in a more competitive setting...
  6. MilitaryCoo

    Sleight of Ball

    No and no. If the ball comes into contact with a barrier or obstruction, the ball path is truncated and does not pass further than the ball can travel.
  7. MartyJB

    Sold - Dark Harvest Giveaway (UK Only)

    These have now gone. Thanks to the people that made enquiries about them.
  8. Kueller

    My Union :)

    Some of my favs to paint.
  9. The season 3 rulebook defines a few terms when describing how a kicked ball scatters. The ball-maker's final landing-spot is determined by measuring the scatter-distance in the scatter-direction from the current location of the ball-marker. Once you have determined the final landing-spot, the ball-path is centred on the line between the current location of the ball-marker and the final landing spot. The terrain rules specify when a ball-marker makes contact with an obstruction or barrier during a scatter, use the rule of least disturbance to place the ball-marker in base contact with the obstruction along the ball-path. The terrain rules make no reference to the final landing-spot or terrain changing the ball-path itself. The interception rules reference the final landing-spot and ball-path but not the location the ball-marker is placed at in base contact with an obstruction or barrier. Suppose oKatalyst is passing the ball to Calculus across a barrier. His kick is inaccurate by the ball scatters only slightly such that the ball-path passes over Calculus's base. Can Calculus intercept the ball even though the barrier will case the free ball to be placed closer to Katalyst than to her? Suppose oKatalyst uses the Seizemic kick character play and kicks the ball towards Boiler across a barrier. If the ball scatters so that Boiler is on the ball-path, is he knocked down?
  10. Barbercat

    The Goal Post Thread

    Dressed up the LE Farmers goal post.
  11. Barbercat

    My Guilds

  12. Yesterday
  13. Starlight

    [Fan Fic] Life of Bribe the Watchman

    Very good! Hoping for another instalment soon.
  14. Starlight

    delivery started? when? about time, no???

    Stop acting like a child. KS regularly have delays in production and shipping. It’s part of the deal. Being rude about SFG employees isn’t going to encourage them to respond to you either. Don’t let the door hit you on the way out champ.
  15. Deatheux

    delivery started? when? about time, no???

    this is just that that make interest on my 80 euro pledge and other KS they started... I just want MY game, as I pledge it, nothing less, and less that 5 years of waiting.... I pay, they ship.
  16. masterkdog

    My Union :)

    So much white and flesh (my two worst enemy colours).
  17. Krozdin


    I forgot Iron! I don't always use him, but I've found him to be the best repositioner on the team in addition to the strengths @Kahun mentioned. I'd probably put him in a flex spot along with Bolt, but with him making the 10 more often than not.
  18. Kueller

    My Union :)

    Cheers dude 🙂
  19. Redmaw

    Veteran Chisel - no more speculation

    Considering vChisel is an upgrade to oChisel in pretty much every way, I'm looking forward to the oChisel s4 update.. She certainly put Masons back onto my list of "guilds to play" in the build up to the s4 release..
  20. Barbercat

    My Union :)

    Look at that Rookie! Great job.
  21. Correctly answered. Dodges and Pushes count as movement, but a 0" Dodge or Push is not movement and will not trigger a trap.
  22. Mo11usq

    How rough are the seas?

    Thanks @Gorion Thinking T1 strategy. If win roll, choose receive. Collect with theron, sun strike, snipe, pin, heroic snipe kicker, pass/kick ball away. Position to go first T2 i.e. stay deep to deny fish momentum, zarola last activation MO theron into 8" of corsair if he has activated. Kicking seems tougher. Kicking with Theron creates an 8" bubble of "don't move/dodge fish here" before theron activates. However, corsair's drag threats 10-12", 16" if he passes the ball to dodge within his activation. Appreciate that getting corsair to use his inf for not attacking is good, but once theron is in the fish scrum things are bad, and Zarola's MO won't help. Excluding favourable terrain to brace against, if theron has to move into range to shoot he is super drag vulnerable, and if corsair gets within range first its time to move theron (maybe with MO). We could engineer 'favourable terrain' by sprinting fahad in front of theron as our first activation. Does this work in practice? Hag's talisman and passes give corsair a lot of movement flexibility prior to his activation. osiren's lure could pull fahad away, but its a risky play I wouldn't be too worried about. I wonder if the T1 pinned play is a trap, and kickoff pressure with vminx might be a less risky approach?
  23. You are correct. Dodges, pushes and advance is movement. Dodges doesn't have to be in a straight line, pushes have to, this is also correct. Every movement does trigger a trap a d there so no differences between a dodge/push from a playbook or Trait/play. But a dodge is defined as "up to 1 inch" so a 0" movement meet this definition. But it is ruled that 0" dodge is NO movement and therefore doesn't trigger the trap. There is no difference where the dodge comes from. If you use a trait which allows two things, one of them a dodge you can choose not to move, as you can choose not to move from a dodge playbook result. Important: a mom dodge playbook still gives you momentum, because you were allowed to dodge, nevertheless you do it or not. Fun fact: same counts for pushes. If you don't want to trigger the trap (maybe you kill him anyway and the trap is for somebody else), you can select a 0" push, which is also no movement
  24. That second quote simply means that a 0" dodge does not count as movement; any other distance does.
  25. Rugi


    In my case Ferrite is the one loosing her place . The only time I play her as captain (or at all) is when I anticipate Shark. Otherwise Farris is great when kicking against engineers and alchemists and I really, really like bolt vs Engineers to knock down Velocity and Compound and still get a move to get into goal range or recover the ball. If shoemerang is not an option you can easily get an 8" dodge using I am open otherwise. So yeah, they stay in the 10
  26. So i have a question about the Dodge. First i looked at this link http://forums.steamforged.com/topic/35921-collected-clarifications-thread-check-here-before-posting-new-questions-updated-230318/ Under Movement i found: Movement (pg 22-24)There are two types of movement - Advances and Repositions. Placement is not a Movement. Repositions:- Dodges and Pushes are Repositions. So this means, that a Dodge is a Movement. Correct? Then later in the Link there is: All Doge results from a single attack are combined into a single Dodge that does not have to be in a straight line.A model may choose to Dodge 0”. This does not count as movement and doesn’t trigger any effects that trigger from movement (e.g. traps). Does this only refer to the Dodge via the Playbook result? Is this for ALL Dodges? Even something like "Shadow Like"? I got a Pundit answer here in the Forum about traps: "Jaecar's Pitfall Trap triggers whenever an enemy model moves in any way. This can be from the enemy model activating and jogging/sprinting, from dodges (either playbook dodges or from traits e.g. Shadow Like) or even from Jaecar pushing the enemy model through his playbook results." So there is no clarification about Dodge as a Movement and if it triggers traps or not. Imo Dodge is a movement nd dies trigger traps but does not be in a straight line. But Push has to?
  27. masterkdog

    First tournament need to do some theory balling

    Well here is the rundown of the tourney. https://www.longshanks.org/events/?event=1116 took me the rest of the week to drive back down etc. Fairly pleased with how it went (minus the last thirty seconds). First up vs Kick off Masons I ran Fillet, Princess, Meathook, oBrisket, Boiler and Shank. This was a pretty fun game and I had a chance to finish it earlier but Brisket fluffed a bonus timed super shot from 4.5" out by rolling 1, 1, 2, 3, 3!!!! Fillet picked up MVP by managing to get 10 out of 12 points. I also had a moment in the game where all 6 masons were bleeding . Second game vs Morts was a great one. Scalpel, Vileswarm, Silence,Pelage, Ghast and Graves. I played Fillet, Princess, Meathook, vBrisket, oMinx and Boar. The game was great with me pulling ahead early and my opponent coming back with some great in out take outs from Scalpel. Ultimately it came down to the initiative (which was a dice roll after cards), I won it and vBriskit walked over and took out silence and had enough left to slot a goal as well (if it was necessary). Third game was an odd one for me. Playing into Esters, Quaff, vDecimate, Friday, Spigot and oHemlocke. I took, Fillet, Princess, Shank, Boiler, vBrisket and Meathook. I started poorly by standing Boiler, Princess and vBrisket side by side which Esters just loved and so too did Hemolcke... Luckily I managed to play cagey enough the rest of the game to edge ahead for a bit and heal them. Now going into this round, me and my two regular opponents from Wellington were the only players who had gone 2-0. This being my first tournament I did not realise the significance at first of winning, and therefore forcing a tie break with the winner of those two (and a fourth round for everyone else). Anyway back to the game. It got super tense at the end and my brain went to mush with the possibility of another win and ended up with me making a couple of basic mistakes (not healing players etc) and my opponent clocking out. It was 11 all and he managed to jiggery pokery himself to a spot where he was able to take out Princess (one of the players I forgot to heal ) and he picked up the win with about 15seconds left on his clock.. All in all fun tournament for my first ever outing. Also please that the other Butcher player managed to pick up two wins as well and keep the great guild in mid pack with me
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