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  1. Past hour
  2. Hunters-15

    Traps mechanics changing.

    If you clip away all of the extra ground from the net trap it at least fits inside a 30mm area. I’ll probably convert it and use it for some variety. https://imgur.com/gallery/N2jEJL7 Edit: I can’t get the photo to load in but a link is there if you want to see how it fits.
  3. Devilsquid

    Free Cities Draft [Poll]

    #BringAmberHome #DraggingKnucklesHome
  4. Banjulhu

    Season 4

    I should have said Blind was more of a bonus on top of the 2"melee, 40mm base, easy tackle and close control.
  5. Selfy

    Season 4

    Right, well, I'll just get me coat. 🤣
  6. Shojo

    Season Four Blog

    I see a lot of interesting turn 1 potential with aria
  7. Toqtamish

    Any difference between minor and major guilds?

    They play against each other fine. No difference game play wise but in tournaments and stuff Minors get an extra card and +1 on initial kick off roll dice result.
  8. Today
  9. Kconj

    Drafts

    My top three, based on position, are Layne, Nomad, and Edge. Based on popularity from least to most, would be Nomad, Edge, then Layne. My favorite of the three based on the scouting report is Layne, then Nomad, then Edge. Makes a tough choice between Layne and Nomad, I’d be willing to pick all my reports towards either.
  10. JacctheInsomniac

    Traps mechanics changing.

    Really not a fan, I liked each trap marker being different and unique to the players who placed them. Not only does this make my 40mm net marker useless, but it means new hunters will only ever have the same version of traps, and that's really really boring. It looks like an overall buff, but this isn't one I'm excited about. Also does look like they're deliberately cracking down on Jaecar, I'm not exactly opposed I just wish they'd have let me keep my pitfall marker.
  11. Minors get an additional game plan card and +1 to the starting roll for kick/receive.Once the game started, there are no more differences.
  12. Given how much we struggle for inf, I don’t really want a high influence/potential big payoff player - one expensive all or nothing play on a captain is plenty Control is all well and good, but it doesn’t really win games. So I think edge is my top pick too, then maybe kami or knuckles.
  13. I'd take Edge > Knuckles > Layne, we don't need more jank, I'd like to see some aggresive player with both damage and decent playing football. Vote Edge!
  14. I'm a new player here but if there any in-game difference between the minor and major guilds.. meaning, are they designed to play against each other or are the minors typically weaker? Anything along those lines. Do the major guilds get any in game bonuses or do the minors?
  15. ningu

    Getting into Union/Solthecius

    I'd pick up the Order box and then either buy the faithful and sell off the players you don't want or buy vFangtooth and Seagot form somebody who is selling them. That way, even if you want to get into Union at a later date you only need to buy the 2 union boxes to have a full Union team. As for when to get them, that's down to you. They are great fun to play now, even if they aren't technically a minor Guild yet
  16. GeroJr

    Traps mechanics changing.

    I like this a lot too. Even Jaecar's trap is not nerfed IMO. Snared and Bleed gave your opponent a huge incentive to clear conditions. Now there's a bigger chance they'll just leave snare on. And Jaecar can drop more than one trap, which is nice when you want to protect him early on, but don't want his only trap to be useless for the rest of the game.
  17. EpicChris

    Traps mechanics changing.

    It's a SUPER buff - Chaska gets +1 DMG? Yeah baby. Jaecar's trap is now not legal, you'll need vMinx and Chaska to have enough, but Chaska and vMinx are definitely buffed, and Jaecar is a side-grade/buff. Great news! The Rule is the Trap rule by the way - they say so in the text.
  18. Redmaw

    Free Cities Draft [Poll]

    Just to make sure we are all on the same page when it comes to registering out games..
  19. mr baron

    Season Four Blog

    well that's a bummer...
  20. mr baron

    Traps mechanics changing.

    Overall, I think it is a net positive. I really like that vMinx's traps now cause Snare. I will also say that I did like the variety of the different traps.
  21. Sid

    Season Four Blog

    It doesn't, you can see it on the card.
  22. GAFFER! GAFFER! GAFFER! So an on field coach on a control team? How could that manifest? We already have tucked/shutout so maybe something similar to superior strategy, but with a Morticians spin. So high influence, big impact? Imagine a play that lets you skip an activation for example . Hmmmmm could be immense. imagine being able to hand out traits? Or negate traits!? GIVE OBULUS HIS SPY!
  23. My Top choice is Gaffer as I can see lots of control coming from him. Next would be Kami for ball control/elimination or Layne for another Striker.
  24. Banjulhu

    Season 4

    Well Blind has been made worse. It's now a 6" range rather than 8". Not really an issue because no one was taking Tentacles for Blind to begin with.
  25. So here it is, pick which player you’d like to see us play for and win! Please feel free to discuss in the comments and share you thoughts on it.
  26. Redtiger7

    Traps mechanics changing.

    With them all being 30mm, what does this mean for the Jaecar trap marker?
  27. mr baron

    Season Four Blog

    Based on today's blog, it seems to me that Brewers will keep their condition clearing abilities on the other models, namely Stoker, Hooper and Lucky. I am also wondering if the 2 DAM on Stave's heroic will get incorporated into Barrel Lob. I agree that by giving Stave free Barrel Lobs, he could actually see the pitch.
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