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  3. The Old Buzzard

    Veteran Harmony's Sword

    http://
  4. The Old Buzzard

    Veteran Harmony's Sword

    I have put the figure together. See what you all mean about the wrists being a tight fit. They sure are. Managed that after making the hole for the attached disk a fraction larger with a sharp knife. This left the very large sword she is equipped with hanging over the base edge. I pushed the whole figure into a more upright stance to have the tip 'inboard'. (I think that was how she was meant to be and I had got it wrong.) I then put some cubes of mdf that are a similar size to the cobblestones I have on the bases of all my masons. Approx 2mm by 2mm. These are arranged under the tip of that crazy sword. Just touching the bigger notch. This should negate the huge lever on her fragile wrists as both ends are now fixed.
  5. Barbercat

    My Guilds

    Started the remainder of my Morticians.
  6. Yesterday
  7. Goseki

    Update 171

    Hmm that's a fair point I suppose. I guess I've just justified it in my head as "it'll get here when it gets here". Fully appreciate how irritated it's made some folk though.
  8. Cfighter

    Update 171

    Yeah they weren't even clear with that either. I've read comments on the Kickstarter page that claim SFG has clarified in email responses; supposedly what SFG has stated in these emails is that they're going to ship expansions out as they arrive at the warehouse, but they wont be delivered as they arrive—they will sit at your shipping hub until your complete order can be delivered. If that's true, then I would assume you will get your order much sooner if the items in your order aren't part of the delay. But who actually knows, as again, there's an unbelievable lack of communication at the moment. And I disagree with the "Kickstarter risk" argument in this particular case. I fully understand that when you back any Kickstarter, you're often taking a gamble. But I would argue that risk is no longer a factor at this point, as SFG has delivered on what the Kickstarter was made for: the base game. They proved that they were able to produce a competent game of a certain quality, and they should have had a clear understanding of the process to produce the add-ons/stretch goals. The stretch goals were just complimentary incentives, so while I'm more excited for the stretch goals than the expansions I'm fine with SFG shipping them last. The expansions are a different story though; they weren't part of the Kickstarter, people were given the option to pre-order them after the Kickstarter ended. Not only that, but SFG even reopened the pre-order page after the base game was delivered. They needed funding for the base game. They sold the expansions as a product. I don't think it's anywhere near unreasonable to expect SFG to, at the very least, prioritize posting progress updates on the expansions rather than prioritize posting updates on their other Kickstarter projects.
  9. DrJekyll

    Drunkards' Guild

    Wasn't aware I did.
  10. landstander

    The Navigator's Guild

    Of course - I'm an idiot. What I had INITIALLY thought about was something even more convoluted... I guess, at the end of the day, there's no way for him to leave the table voluntarily.
  11. Goseki

    Update 171

    I'm not quite sure I understand the shipping caveats they've set out. If you've only ordered Dark root and/or Dice you'll get your stuff in July, but if you've ordered other add ons (for me tileset and Gaping Dragon) it's delayed til September? I mean, again, it's irritating but was pointed out as a risk in the Kickstarter and I'm okay to wait. I hope (and feel) they've learnt a lot from this and the next Kickstarter will be a bit smoother. The RE2 KS was certainly set out better so I'm hopeful it'll be fine. On a selfish note, if my addons delayed it's fine as I actually won't be home for the next few weeks XD
  12. NoSorumbo

    Season 4 Changes

    I probably re-read this 5 times before realizing you were arguing to keep the bold language... lol. The contrast distracted me from the point... I guess that no change will please everyone 😁
  13. Banjulhu

    The Navigator's Guild

    Siren makes an enemy a friendly model and sadly friendly models can not attack one another. The best way I feel I can describe him currently is "A weaker version of Greyscales with no secondary function".
  14. Adran

    The Navigator's Guild

    You may well be right. But charging a 4/0 that then defensive stances you should get a little over 4 hits on average, which is enough for the momentous tackle, double dodge, so able to score if the model was within 14" of the goal ( and you got the charge in an ideal spot). If he is off the table that's a lot of the table and a fair number of models he can tackle and score from.
  15. Tomorrow one of the highest profile tournaments for the US is taking place in Henderson North Carolina. 13 of the top 50 players in the US are attending this event! The tournament is going to be streamed so you should all follow along. https://www.twitch.tv/Tehlon If you aren't from the South and don't think you'll recognize anyone than don't worry. I made it simple and made a writeup of the favorites to win and an underdog team. http://midwestwargaming.com/southeastern-team-tournament/
  16. landstander

    The Navigator's Guild

    Well, Hag I guess... I think Don't Get Cocky might allow him to operate a little closer to the sidelines with impunity. *edit* No, Hag allows friendlies to make a Dodge. I thought it was everybody gets pushed. I guess the only other thing I can think of is the super silly Siren action, that would force an enemy with a push to attack Horizon and push him off the pitch, and the REALLY odd random responses to forced movements by opponents (like Obulus, etc.).
  17. Ah sorry, I overlooked one point (p. 21, left side, middle): This is the first step you do (for a movement with push). Then the large hollow will do its movement (with push). For the other questions, I need more time to grab the rules and answer, sorry. Have you read through the FAQ? They summarize quite some important issues that are often overlooked.
  18. Akodo Harid

    The Navigator's Guild

    Though he would benefit from the 1 influence charge gameplan card. Not exactly something to rely on getting but it is a consideration.
  19. Redtiger7

    Drunkards' Guild

    Wondering if this was how you equated the watch with drunkards
  20. Hey there. To all those experienced modellers. what advice could you give regarding pinning small parts, such as Angel's hand (from the fisherman's guild) to the main sculpt? I have experience in pinning larger models like warjacks and the likes, but the contact point on these fisherman's minis is tiny to say the least. All help and comments is much appreciated! Cheers Daniel
  21. Raketkanon

    Printable Tokens

    The site seems down to me, I just get a pageok message. Are these tokens still available @RedSam?
  22. Penguin Warrior

    The Navigator's Guild

    Horizon is all about the ball and only has 3 influence he can use. So regardless of how he engages, a tackle or KD from a counter attack can render his activation completely useless. So in order to reliably get the ball and keep it alive in a helpful way, he's going to need to bounce off of his target once he gets the ball, meaning that if he doesn't get to 4 net hits, he's in trouble. Unless the opponent defensive stances. And if he's charging as the first activation of the turn after returning in the opponent's side of the pitch, they know that he's going to have a very difficult time both recovering the ball and generating momentum to score a goal so they don't really need to counterattack. So now you have to hit five 5's on what is effectively 12 dice, which, while not impossible, is also not reliable. So if you miss the charge and only get a tackle, then you're spending 3 influence to steal the ball and kick it back towards your team, giving them an activation to respond to the new ball position while you have no momentum. Ultimately, Horizon seems similar to Bonesaw in a lot of ways. Yes, there are hypothetical situations in which he could be helpful and have a huge impact on the game, but what he does is subject to a massive amount of variation and if he isn't pulling off his one trick effectively, he's literally doing nothing at all. Meanwhile, Fish already have models like both Sakanas, Greyscales, Shark, and even Jac who can reliably recover the ball, are better at generating momentum, are safer from counter attacks thanks to reach, and all do something else in addition to chasing the ball. I could see him in a Shark line up in Season 3 against a team that is going to just sit the ball in the corner to kill it, but not much else.
  23. Banjulhu

    The Navigator's Guild

    It's not just 1VP that this guy could be giving up, there is also things like him offering up easy activation advantage unless you activate him first when he returns to that vaunted threatening field position. The big test for him I feel will be how much effort it takes to take him down, if he takes half the effort or more for half the VP that a normal player would give up then he may be ok, but if he takes less than half the investment then there is a problem. On other problem that I think will likely hit all the Navigators is that because their momentous results are at the back of the playbooks generating MP at the right rate is going to be tricky. Generally when you spend the 2 inf to charge you hope for a wrap and a payout of two momentous results and when just attacking after spending 1 Inf you hope to get 1MP. Navigators look to be a little behind the curve here especially when you start to take into account armour. Then again it looks like the Windfinder has some sort of ranged TAC buff which should help the Navigators out, Fishermen sadly don't have that kind of tech at the moment.
  24. Ruffy

    The Navigator's Guild

    He looks pretty fantastic if he dies at the right time, if he doesn't then not so much. Is there a way for current Fishermen to push him off the pitch?
  25. Domlaar

    vet. Cinder

    Yeah she's pretty mental! I played against a Thresher team and one fire onto thresher and a vCinder activation he was down before he could do anything. 11 dmg on the charge was pretty good :P I feel that she's a very welcomed addition to the roster.
  26. I'm also moderately confused on how the "Broad Sword" does its stamina costs cause the character to lunge into another node? If so can he attack someone in his node with it and then move to another node? Lastly does this count toward his normal movement and its costs. For example There is a Hollow Solider 2 nodes away, you (Walk) one node closer and then "Lunge" (2 Stamina attack) do you move into his node and hit him for a TOTAL COST of 2 fatigue? AND IF that works does in work the in the reverse fashion of An enemy is 1 node away, you lunge into him (2 Stamina attack) and end in his node and then (Walk) out for 0 stamina costs, or would that then be considered a run? PS. Sorry for the 20 questions but I just want to make sure I have the nuance down before I try to host a session with my friends.
  27. DanB

    The Navigator's Guild

    Exactly. With rerolls, he's effectively TAC 6 basic, TAC 12 on the charge. 4th column on a charge is not that hard, average dice at worst. An achievable charge result of 5 net hits can get T, T<<, which cracks close control, disengages the target and provides 1 MOM for the shot. Not bad. Major weakness is glut mass. Unpredictable movement is bad for him as well, since it shuts down his charge TAC bonus. He's easy to kill, but only worth 1 VP and if you include his icy sponge jog he will threaten 16" from either player's board edge plus any boosts from fast ground and/or game plans if he gets taken out - i.e. nowhere is safe for the ball. Taking him out will be a dilemma, in many cases probably leaving the opponent 3VP down. I don't play fish so can't comment on whether there are better options, but he seems strong to me.
  28. Last week
  29. burroboskov

    Season 4 Changes

    I ALSO AGREE THAT THE LACK OF EMPHASIS FOR KEY WORDS IS FOOLISH. I think it makes it easier to read as long as there is some form of contrast. It teaches newer players which words are Important.
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